This is a post I have been meaning to do for some time now but just never got around to it. Let me first start off by saying that there are a ton of resources on the web about this particular collision detection algorithm. The problem I had with the available resources is that they […]
Browsing the blog archives for January, 2010
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- Constrained Dynamics (9)
- Game Development (17)
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William: @Jeremy Good catch. I've updated the post...
Jeremy: Hi William, I have trouble understanding t...
Collision Resolution in Crafty | Stray Pixels: […] I’ll leave out the details ...
William: @Evan Yes this can be used in 3d with some...
William: @Evan The difference for 3d is that you ex...
Evan: Im doing epa in 3d and this is my code: pu...