July | 2010 | Code Zealot

Browsing the blog archives for July, 2010

Point-to-Point Constraint

in Constrained Dynamics, Game Development, Physics

As the first entry after the Equality Constraints post, we will perform the derivation of the Point-to-Point constraint, which models a Revolute Joint, in 2D.

17 Comments

Equality Constraints

in Constrained Dynamics, Game Development, Physics

After the first release of the dyn4j project, I felt that it would be good to pass along what I learned about constrained dynamics. This is not an easy subject and aside from purchasing books there’s not much information out there about it for those of us not accustomed to reading research papers or theses. […]

15 Comments