March | 2011 | Code Zealot

Browsing the blog archives for March, 2011

How A Differential Gear Works

in General

Had a friend of mine send me a link to this video on YouTube from the 1930′s explaining how a differential works. This video does a great job of explaining the concept and possibly the thought process that was used to develop it. Click here to watch Skip to about 2 minutes in to skip […]

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Prismatic Constraint

in Constrained Dynamics, Game Development, Physics

The next equality constraint we will derive is the prismatic constraint. A prismatic constraint is like the line constraint except it does not allow rotation about the anchor point. A prismatic constraint constraints the linear motion of the bodies along a line. An example of a prismatic joint is the slide of a semi-automatic pistol. […]

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