Browsing the blog archives for June, 2012

Algorithmic and Architectural Gaming Design: Implementation and Development

in Collision Detection, Game Development

Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]

7 Comments