Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
William: @NL Yeah, I can see how this could be conf...
NL: In 'checking the simplex' part. When you tr...
james: thank you, i'm waiting for your tutorial....
William: @Branden That's correct. ref.max is the v...
Branden: This is an excellent tutorial! And I apprec...
William: @NL Which part of the post are you referri...