Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
William: @aadne You should be able to get the close...
aadne: Hello again William, I would like to find ...
William: @janc1 Yes. GJK will work with any convex...
janc1: hi I would like to use GJK to find out if ...
William: @LeCoder Is the algorithm working as expec...
LeCoder: Hello Willian, do you have any tips on w...