Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
free Ae Template: Attractive section of content. I just stumb...
William: @aadnevik You can get the normal of triang...
aadnevik: Hi William. How can I figure out if the ...
aadne: @William Ok. Thanks for your reply. So I...
William: @aadne Yes, Ray Zong is asking the same qu...
aadne: Hi William, Thanks for a great post! I ...