Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
William: @Dylan Good question. Actually, it should...
Dylan: Great tutorial but I'm having a bit of a do...
William: @karim Nope, it's no trouble. We have...
karim: Thank you very much. i think i got. but an...
William: @Saad An example of a shape similar to a c...
William: @karim I've updated these sections to bett...