Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
Bas: Oof, it messed up my drawing. Does this wor...
Bas: Hey William, How do you handle cases whe...
William: @Student 1. EPA doesn't have to start wit...
Student: Hi! I am a little confused: 1. EPA starts...
Khaled: Creat post! By the way, a new version of...
Collision Detection using bounded boxes | Ngoding: […] What this is trying to say is tha...