Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
William: @Nithin Given valid input from the collisi...
Nithin: Thank you very much! It makes more sense no...
William: @Nithin I think you are asking what does E...
Nithin: Hello William, What do you mean when yo...
Asylum: Hi! Yes, I'm debugging it at the moment....
William: @Asylum EPA should complete in a finite nu...