Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
Andrei: William, // the edge that is most perpen...
Antti J: Awesome tutorials and code snippets - you a...
Ryan: You are the man William! I finally have a w...
William: @Ryan The MTV is the Minimum Translation V...
Ryan: Not sure if I am missing something but I ha...
William: @aadne You should be able to get the close...