Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
William: @Yize If I remember correctly, that was pu...
Amir: Hi, thank you for explaining a complex topi...
Yize: Hi, William Thanks for the great tutorial....
William: @Andrei Good catch, those should be normal...
William: @Antti J Thanks! All praise to Him!...
Andrei: William, // the edge that is most perpen...