Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is […]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
Andra: Awesome post....
William: @Jeremy Good catch. I've updated the post...
Jeremy: Hi William, I have trouble understanding t...
Collision Resolution in Crafty | Stray Pixels: […] I’ll leave out the details ...
William: @Evan Yes this can be used in 3d with some...
William: @Evan The difference for 3d is that you ex...