Algorithmic and Architectural Gaming Design: Implementation and Development covers a myriad of game development topics. But what sets this book apart, in my opinion, is the focus on actual implementation. Of course I’m a bit biased since I was privileged to write the chapter Collision Detection Using the GJK Algorithm (chapter 11). The chapter is [...]
Browsing the blog archives for June, 2012
- Bible (1)
- Collision Detection (6)
- Constrained Dynamics (9)
- Game Development (17)
- General (4)
- Java (6)
- One God (1)
- Physics (11)
Bas: Thanks!! Like always it was a stupid little...
William: Once you are in the while loop the algorith...
Hector: How can i choose the direction (Vector d) t...
William: It's hard to know what exactly might be the...
Bas: You've been a great help William, i only go...
jwilliams: found the issue! had a bug in my get axe...