Browsing the archives for the SAT tag

Contact Points Using Clipping

in Collision Detection, Game Development, Physics

Many have asked “How do I get the contact points from GJK?” or similar on the SAT, GJK, and EPA posts. I’ve finally got around to creating a post on this topic. Contact point generation is a vital piece of many applications and is usually the next step after collision detection. Generating good contact points […]

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SAT (Separating Axis Theorem)

in Collision Detection, Game Development

This is a post I have been meaning to do for some time now but just never got around to it. Let me first start off by saying that there are a ton of resources on the web about this particular collision detection algorithm. The problem I had with the available resources is that they […]

105 Comments