January | 2010 | Code Zealot

Browsing the blog archives for January, 2010

SAT (Separating Axis Theorem)

in Collision Detection, Game Development

This is a post I have been meaning to do for some time now but just never got around to it. Let me first start off by saying that there are a ton of resources on the web about this particular collision detection algorithm. The problem I had with the available resources is that they […]