April | 2010 | Code Zealot

Browsing the blog archives for April, 2010

GJK – Distance & Closest Points

in Collision Detection, Game Development

The last installment talked about the GJK algorithm as it pertains to collision detection. The original algorithm actually is used to obtain the distance and closest points between two convex shapes.


GJK (Gilbert–Johnson–Keerthi)

in Collision Detection, Game Development

Today I’m going to talk about the other collision detection algorithm packaged with the dyn4j project. You can find a lot of GJK documentation but much of it is really technical mostly because they are research papers. I strongly recommend this video tutorial and to be honest you may not even need to read any […]