September | 2010 | Code Zealot

Browsing the blog archives for September, 2010

Distance Constraint

in Constrained Dynamics, Game Development, Physics

The next equality constraint we will derive is the distance constraint. A distance constraint can be used to join two bodies at a fixed distance. It can also be used as a spring between two bodies.


A Few Services Ago

in Bible, One God

A few services ago we had one of our Youth Ministers preach. The topic wasn’t necessarily about the Biblical teaching of One God, however some verses used in the sermon really stand out: John 14:26 But the Comforter, which is the Holy Ghost, whom the Father will send in my name, he shall teach you […]

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